list_shader_node_types

List all VisualShader node types organized by category with input/output counts.

Server Godot @yanhuifair/godot-mcp
Category Read
Risk class Low
Parameters 10 required

What list_shader_node_types does on Godot

AI agents call list_shader_node_types to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
category object Filter by category: Output, Constant, Texture, Math, Input, Effect, Conditional, Custom, UI

Parameters from the server's own tool schema.

Why list_shader_node_types needs a policy

This tool retrieves information about available shader node types in Godot's VisualShader system. It is a read-only operation that queries existing data structures and returns organized results. There are no side effects, no code execution, and no data modification. The blast radius of misuse is minimal—an AI agent could only retrieve information it would typically access through normal API inspection.

From the tool's definition Tool name 'list_shader_node_types' and description 'List all VisualShader node types organized by category with input/output counts' indicate a pure query operation that retrieves and organizes existing metadata about shader node types without modification or…

Questions about list_shader_node_types

What does the list_shader_node_types tool do? +

List all VisualShader node types organized by category with input/output counts. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does list_shader_node_types accept? +

list_shader_node_types accepts 1 parameter: category. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on list_shader_node_types? +

Register the Godot MCP server in PolicyLayer and add a rule for list_shader_node_types: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is list_shader_node_types? +

list_shader_node_types is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit list_shader_node_types? +

Yes. Add a rate_limit block to the list_shader_node_types rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block list_shader_node_types completely? +

Set action: deny in the PolicyLayer policy for list_shader_node_types. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides list_shader_node_types? +

list_shader_node_types is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

list_shader_node_types is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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