New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

list_visual_shaders

List VisualShader graph files.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Low RISK CLASS
Category Read
Parameters 20 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/list-visual-shaders.md

What list_visual_shaders does on Godot

AI agents call list_visual_shaders to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path object Subdirectory to search (default: root)
recursive object Search recursively

Parameters from the server's own tool schema.

Why list_visual_shaders is rated Low

This tool retrieves or enumerates existing VisualShader graph files in the Godot project without creating, modifying, deleting, or executing anything. It is a pure read operation with minimal risk—listing files cannot harm the project or expose sensitive data in a meaningful way beyond normal file system inspection.

From the tool's definition Tool name 'list_visual_shaders' and description 'List VisualShader graph files' indicate a query/retrieval operation with no modification or side effects.

Risk signalsAccepts file system path (path)

Questions about list_visual_shaders

What does the list_visual_shaders tool do? +

List VisualShader graph files. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does list_visual_shaders accept? +

list_visual_shaders accepts 2 parameters: path, recursive. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on list_visual_shaders? +

Register the Godot MCP server in PolicyLayer and add a rule for list_visual_shaders: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is list_visual_shaders? +

list_visual_shaders is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit list_visual_shaders? +

Yes. Add a rate_limit block to the list_visual_shaders rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block list_visual_shaders completely? +

Set action: deny in the PolicyLayer policy for list_visual_shaders. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides list_visual_shaders? +

list_visual_shaders is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.