read_audio_stream
Read audio file info: format, size, loop, bitrate from .import config.
This record as markdown: /tools/yanhuifair-godot-mcp/read-audio-stream.md
What read_audio_stream does on Godot
AI agents call read_audio_stream to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Path to audio file (.wav/.ogg/.mp3) |
Parameters from the server's own tool schema.
Why read_audio_stream is rated Low
This tool queries audio stream properties from Godot's import configuration without altering, executing, or deleting anything. It is a straightforward data retrieval operation with no destructive or code-execution capabilities.
From the tool's definition 'Read audio file info' from .import config — retrieves audio metadata (format, size, loop, bitrate) with no modification or side effects.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs read_audio_stream safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For read_audio_stream, this is the rule to start with:
read_audio_stream is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every read_audio_stream call is checked against it from then on.
Questions about read_audio_stream
Read audio file info: format, size, loop, bitrate from .import config. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
read_audio_stream accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for read_audio_stream: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
read_audio_stream is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the read_audio_stream rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for read_audio_stream. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
read_audio_stream is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue