read_audio_stream

Read audio file info: format, size, loop, bitrate from .import config.

Server Godot @yanhuifair/godot-mcp
Category Read
Risk class Low
Parameters 11 required

What read_audio_stream does on Godot

AI agents call read_audio_stream to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Path to audio file (.wav/.ogg/.mp3)

Parameters from the server's own tool schema.

Why read_audio_stream needs a policy

This tool queries audio stream properties from Godot's import configuration without altering, executing, or deleting anything. It is a straightforward data retrieval operation with no destructive or code-execution capabilities.

From the tool's definition 'Read audio file info' from .import config — retrieves audio metadata (format, size, loop, bitrate) with no modification or side effects.

Risk signalsAccepts file system path (path)

Questions about read_audio_stream

What does the read_audio_stream tool do? +

Read audio file info: format, size, loop, bitrate from .import config. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does read_audio_stream accept? +

read_audio_stream accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on read_audio_stream? +

Register the Godot MCP server in PolicyLayer and add a rule for read_audio_stream: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is read_audio_stream? +

read_audio_stream is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit read_audio_stream? +

Yes. Add a rate_limit block to the read_audio_stream rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block read_audio_stream completely? +

Set action: deny in the PolicyLayer policy for read_audio_stream. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides read_audio_stream? +

read_audio_stream is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

read_audio_stream is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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