AI agents call read_audio_stream to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Path to audio file (.wav/.ogg/.mp3) |
Parameters from the server's own tool schema.
This tool queries audio stream properties from Godot's import configuration without altering, executing, or deleting anything. It is a straightforward data retrieval operation with no destructive or code-execution capabilities.
From the tool's definition 'Read audio file info' from .import config — retrieves audio metadata (format, size, loop, bitrate) with no modification or side effects.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
Read audio file info: format, size, loop, bitrate from .import config. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
read_audio_stream accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for read_audio_stream: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
read_audio_stream is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the read_audio_stream rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for read_audio_stream. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
read_audio_stream is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
read_audio_stream is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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