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read_game_log

Read the Godot engine log written by a game run (user://logs/godot.log). Filter by severity (error/warning/script/shader) or regex; tail or head N lines. NOTE: editor sessions never write log files, only actual game runs do.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Low RISK CLASS
Category Read
Parameters 50 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/read-game-log.md

What read_game_log does on Godot

AI agents call read_game_log to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
file object — Read a specific log file name from the log directory instead of the newest one (see list_game_logs).
level object — Filter by severity. "error" also matches SCRIPT/SHADER ERROR. Continuation lines (" at: ...") are kept.
lines object — How many lines to return (default 200). Use 0 for the whole file.
pattern object — Only return lines matching this regular expression (applied after the level filter).
from_start object — Return the FIRST N lines instead of the last N (default: tail).

Parameters from the server's own tool schema.

Why read_game_log is rated Low

Tool retrieves game logs without modifying data or executing commands. Non-invasive information access.

From the tool's definition Read the Godot engine log; Filter by severity or regex; tail or head N lines.

Risk signalsAccepts file system path (file)

Questions about read_game_log

What does the read_game_log tool do? +

Read the Godot engine log written by a game run (user://logs/godot.log). Filter by severity (error/warning/script/shader) or regex; tail or head N lines. NOTE: editor sessions never write log files, only actual game runs do. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does read_game_log accept? +

read_game_log accepts 5 parameters: file, level, lines, pattern, from_start. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on read_game_log? +

Register the Godot MCP server in PolicyLayer and add a rule for read_game_log: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is read_game_log? +

read_game_log is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit read_game_log? +

Yes. Add a rate_limit block to the read_game_log rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block read_game_log completely? +

Set action: deny in the PolicyLayer policy for read_game_log. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides read_game_log? +

read_game_log is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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