AI agents call read_skeleton to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | object | — | Skeleton3D node name |
scene_path | string | Yes | Path to .tscn scene |
Parameters from the server's own tool schema.
This tool retrieves hierarchical information about skeleton bones in a Godot scene without modifying, executing, or deleting anything. It is a straightforward query operation with no side effects, fitting the 'Read' category at low severity.
From the tool's definition Tool name is 'read_skeleton' and description states 'Read Skeleton bone hierarchy' — the verb 'Read' and lack of any modification or execution language indicates data retrieval only.
Attacks that exploit this kind of access
Read Skeleton bone hierarchy. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
read_skeleton accepts 2 parameters: name, scene_path. Required: scene_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for read_skeleton: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
read_skeleton is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the read_skeleton rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for read_skeleton. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
read_skeleton is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
read_skeleton is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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