read_texture_info

Read texture asset info.

Server Godot @yanhuifair/godot-mcp
Category Read
Risk class Low
Parameters 11 required

What read_texture_info does on Godot

AI agents call read_texture_info to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Path to texture asset (e.g. "sprites/hero.png")

Parameters from the server's own tool schema.

Why read_texture_info needs a policy

This tool queries and retrieves metadata about a texture asset in the Godot Engine project. The verb 'read' and absence of any modifying language confirm this is a pure read operation with no capability to alter, delete, or execute code. Blast radius is minimal—an AI agent cannot misuse this to cause harm beyond potentially learning unintended information about project assets.

From the tool's definition Tool name 'read_texture_info' and description 'Read texture asset info' explicitly indicate a retrieval operation with no modification or side effects.

Risk signalsAccepts file system path (path)

Questions about read_texture_info

What does the read_texture_info tool do? +

Read texture asset info. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does read_texture_info accept? +

read_texture_info accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on read_texture_info? +

Register the Godot MCP server in PolicyLayer and add a rule for read_texture_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is read_texture_info? +

read_texture_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit read_texture_info? +

Yes. Add a rate_limit block to the read_texture_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block read_texture_info completely? +

Set action: deny in the PolicyLayer policy for read_texture_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides read_texture_info? +

read_texture_info is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

read_texture_info is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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