read_visual_shader

Read a VisualShader graph.

Server Godot @yanhuifair/godot-mcp
Category Read
Risk class Low
Parameters 11 required

What read_visual_shader does on Godot

AI agents call read_visual_shader to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Path to VisualShader .tres file (relative to project root)

Parameters from the server's own tool schema.

Why read_visual_shader needs a policy

This tool queries and retrieves the structure of a VisualShader resource. It has no side effects, does not modify data, and simply returns information about an existing shader graph. It is a straightforward read operation with minimal risk if misused by an AI agent.

From the tool's definition Tool name includes 'read' and description states 'Read a VisualShader graph' — retrieves shader graph structure without modification.

Risk signalsAccepts file system path (path)

Questions about read_visual_shader

What does the read_visual_shader tool do? +

Read a VisualShader graph. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does read_visual_shader accept? +

read_visual_shader accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on read_visual_shader? +

Register the Godot MCP server in PolicyLayer and add a rule for read_visual_shader: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is read_visual_shader? +

read_visual_shader is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit read_visual_shader? +

Yes. Add a rate_limit block to the read_visual_shader rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block read_visual_shader completely? +

Set action: deny in the PolicyLayer policy for read_visual_shader. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides read_visual_shader? +

read_visual_shader is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

read_visual_shader is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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