runtime_ping
Check if the live-game runtime bridge is reachable.
This record as markdown: /tools/yanhuifair-godot-mcp/runtime-ping.md
What runtime_ping does on Godot
AI agents use runtime_ping to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why runtime_ping is rated Medium
An AI agent can call runtime_ping faster than any human can review: one bad instruction and it creates or modifies resources in Godot by the hundred, each call as confident as the last.
Attacks that exploit this kind of access
The rule that runs runtime_ping safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For runtime_ping, this is the rule to start with:
runtime_ping stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every runtime_ping call is checked against it from then on.
Questions about runtime_ping
Check if the live-game runtime bridge is reachable. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for runtime_ping: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
runtime_ping is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the runtime_ping rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for runtime_ping. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
runtime_ping is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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