set_skeleton_bone_pose
Set a bone pose (position/rotation/scale) in a skeleton.
This record as markdown: /tools/yanhuifair-godot-mcp/set-skeleton-bone-pose.md
What set_skeleton_bone_pose does on Godot
AI agents use set_skeleton_bone_pose to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
bone | string | Yes | Name of the bone to pose |
scale | object | — | Local scale as [x, y, z] |
position | object | — | Local position as [x, y, z] |
rotation | object | — | Local rotation as quaternion [x, y, z, w] |
skeleton | object | — | Skeleton node name (first found if omitted) |
scene_path | string | Yes | Path to .tscn scene containing a Skeleton3D/2D node |
Parameters from the server's own tool schema.
Why set_skeleton_bone_pose is rated Medium
Modifies bone pose data in a skeleton, a reversible write operation.
From the tool's definition Set a bone pose (position/rotation/scale) in a skeleton
Attacks that exploit this kind of access
The rule that runs set_skeleton_bone_pose safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_skeleton_bone_pose, this is the rule to start with:
set_skeleton_bone_pose stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_skeleton_bone_pose call is checked against it from then on.
Questions about set_skeleton_bone_pose
Set a bone pose (position/rotation/scale) in a skeleton. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_skeleton_bone_pose accepts 6 parameters: bone, scale, position, rotation, skeleton, scene_path. Required: bone, scene_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_skeleton_bone_pose: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_skeleton_bone_pose is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_skeleton_bone_pose rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_skeleton_bone_pose. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_skeleton_bone_pose is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue