delete_gameobject
Delete a GameObject from the active scene by its GUID
This record as markdown: /tools/sbox/delete-gameobject.md
What delete_gameobject does on Sbox
AI agents call delete_gameobject to permanently remove resources in Sbox, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why delete_gameobject is rated Critical
This tool permanently removes game objects from the active scene without reversibility. While the impact is scoped to a game development context (not production systems), deletion of scene objects during game creation is irreversible and represents data loss. The high severity reflects that an AI agent could accidentally delete critical game assets, requiring manual restoration.
From the tool's definition Tool name is 'delete_gameobject' and description states 'Delete a GameObject from the active scene by its GUID'. The verb 'Delete' combined with removing objects from an active game scene indicates irreversible data removal.
Attacks that exploit this kind of access
The rule that runs delete_gameobject safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For delete_gameobject, this is the rule to start with:
delete_gameobject is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every delete_gameobject call is checked against it from then on.
Questions about delete_gameobject
Delete a GameObject from the active scene by its GUID. It is categorised as a Destructive tool in the Sbox MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Sbox MCP server in PolicyLayer and add a rule for delete_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
delete_gameobject is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the delete_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for delete_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
delete_gameobject is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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