delete_gameobject

Delete a GameObject from the active scene by its GUID

SERVERSbox SOURCEsbox-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/sbox/delete-gameobject.md

What delete_gameobject does on Sbox

AI agents call delete_gameobject to permanently remove resources in Sbox, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why delete_gameobject is rated Critical

This tool permanently removes game objects from the active scene without reversibility. While the impact is scoped to a game development context (not production systems), deletion of scene objects during game creation is irreversible and represents data loss. The high severity reflects that an AI agent could accidentally delete critical game assets, requiring manual restoration.

From the tool's definition Tool name is 'delete_gameobject' and description states 'Delete a GameObject from the active scene by its GUID'. The verb 'Delete' combined with removing objects from an active game scene indicates irreversible data removal.

Questions about delete_gameobject

What does the delete_gameobject tool do? +

Delete a GameObject from the active scene by its GUID. It is categorised as a Destructive tool in the Sbox MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on delete_gameobject? +

Register the Sbox MCP server in PolicyLayer and add a rule for delete_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.

What risk level is delete_gameobject? +

delete_gameobject is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_gameobject? +

Yes. Add a rate_limit block to the delete_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_gameobject completely? +

Set action: deny in the PolicyLayer policy for delete_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_gameobject? +

delete_gameobject is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Sbox, and thousands of servers like it.

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