get_world_info
Get current editor level info (world name, actor count, actor list).
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-world-info.md
What get_world_info does on Unreal-MCP
AI agents call get_world_info to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_world_info is rated Low
This tool performs a read-only query of editor state information. It has no side effects, does not modify any assets, and simply returns metadata about the current level. The blast radius of misuse is minimal—an AI agent cannot cause damage by reading world information. Severity is low because the tool cannot be weaponized to cause operational harm or data loss.
From the tool's definition Tool description states 'Get current editor level info (world name, actor count, actor list)' — retrieves and queries data about the current world state without modifying, creating, or deleting anything.
Attacks that exploit this kind of access
The rule that runs get_world_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_world_info, this is the rule to start with:
get_world_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_world_info call is checked against it from then on.
Questions about get_world_info
Get current editor level info (world name, actor count, actor list). It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_world_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_world_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_world_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_world_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_world_info is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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