unity_animation_get_blend_tree
Get the structure and configuration of a blend tree including all child motions, thresholds, positions, and time scales.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-get-blend-tree.md
What unity_animation_get_blend_tree does on Unity MCP Server
AI agents call unity_animation_get_blend_tree to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_animation_get_blend_tree is rated Low
This tool retrieves animation blend tree configuration data (structure, child motions, thresholds, positions, time scales) with no side effects. It performs a query operation returning game asset metadata. No data is modified, no code is executed, and no external operations are triggered.
From the tool's definition Tool name contains 'get' and description explicitly states 'Get the structure and configuration' - retrieves blend tree data without modification or execution.
Attacks that exploit this kind of access
The rule that runs unity_animation_get_blend_tree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_animation_get_blend_tree, this is the rule to start with:
unity_animation_get_blend_tree is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_animation_get_blend_tree call is checked against it from then on.
Questions about unity_animation_get_blend_tree
Get the structure and configuration of a blend tree including all child motions, thresholds, positions, and time scales. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_get_blend_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_get_blend_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_animation_get_blend_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_get_blend_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_get_blend_tree is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Unity MCP Server, and thousands of servers like it.
This server
Across the catalogue