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unity_animation_remove_state

Remove a state from an Animator Controller layer.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-state.md

What unity_animation_remove_state does on Unity MCP Server

AI agents call unity_animation_remove_state to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why unity_animation_remove_state is rated Critical

Removing a state from an Animator Controller is an irreversible destructive action. It permanently deletes the state and its associated transitions/configurations from the animation controller asset, which cannot be undone without manual recreation or source control recovery.

From the tool's definition Remove a state from an Animator Controller layer

Questions about unity_animation_remove_state

What does the unity_animation_remove_state tool do? +

Remove a state from an Animator Controller layer. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_animation_remove_state? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_remove_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_animation_remove_state? +

unity_animation_remove_state is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_animation_remove_state? +

Yes. Add a rate_limit block to the unity_animation_remove_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_animation_remove_state completely? +

Set action: deny in the PolicyLayer policy for unity_animation_remove_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_animation_remove_state? +

unity_animation_remove_state is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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