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unity_animation_remove_transition

Remove a transition from an Animator Controller state. Can target by source/destination names or by index.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-remove-transition.md

What unity_animation_remove_transition does on Unity MCP Server

AI agents call unity_animation_remove_transition to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why unity_animation_remove_transition is rated Critical

Removing a transition from an Animator Controller is a destructive operation that deletes configuration data. While Unity projects can be version-controlled, the tool itself performs an irreversible deletion of the transition within the editor state. This falls under Destructive as the removal cannot be undone through the tool itself.

From the tool's definition 'Remove a transition from an Animator Controller state' — irreversibly deletes an animator transition

Questions about unity_animation_remove_transition

What does the unity_animation_remove_transition tool do? +

Remove a transition from an Animator Controller state. Can target by source/destination names or by index. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_animation_remove_transition? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_remove_transition: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_animation_remove_transition? +

unity_animation_remove_transition is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_animation_remove_transition? +

Yes. Add a rate_limit block to the unity_animation_remove_transition rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_animation_remove_transition completely? +

Set action: deny in the PolicyLayer policy for unity_animation_remove_transition. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_animation_remove_transition? +

unity_animation_remove_transition is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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