New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

unity_gameobject_delete

Delete a GameObject by path or name. Refuses if its runtime mesh is shared by other

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-gameobject-delete.md

What unity_gameobject_delete does on Unity MCP Server

AI agents call unity_gameobject_delete to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why unity_gameobject_delete is rated Critical

This tool performs an irreversible deletion operation on scene objects. While it includes a safeguard (refusing deletion if the mesh is shared), the core action is destructive — deleted GameObjects cannot be recovered without undo functionality, which depends on editor state. In an agent context, accidental or malicious deletion of scene objects could damage project integrity.

From the tool's definition Tool name contains 'delete' and description states 'Delete a GameObject by path or name'. The function irreversibly removes a GameObject from the Unity scene.

Questions about unity_gameobject_delete

What does the unity_gameobject_delete tool do? +

Delete a GameObject by path or name. Refuses if its runtime mesh is shared by other. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_gameobject_delete? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_gameobject_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_gameobject_delete? +

unity_gameobject_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_gameobject_delete? +

Yes. Add a rate_limit block to the unity_gameobject_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_gameobject_delete completely? +

Set action: deny in the PolicyLayer policy for unity_gameobject_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_gameobject_delete? +

unity_gameobject_delete is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unity MCP Server, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unity MCP Server's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.