unity_playerprefs_delete
Delete a PlayerPrefs key.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-playerprefs-delete.md
What unity_playerprefs_delete does on Unity MCP Server
AI agents call unity_playerprefs_delete to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why unity_playerprefs_delete is rated Critical
PlayerPrefs deletion is a destructive action that cannot be undone. Once a key is deleted, the associated player preference data is lost permanently. While the blast radius is somewhat limited to application-level preferences rather than critical system data, the irreversible nature and potential impact on game state/user settings justifies the Destructive category and high severity.
From the tool's definition Tool name contains 'delete' and description states 'Delete a PlayerPrefs key' - this is an irreversible deletion operation that removes stored player preference data.
Attacks that exploit this kind of access
The rule that runs unity_playerprefs_delete safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_playerprefs_delete, this is the rule to start with:
unity_playerprefs_delete is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_playerprefs_delete call is checked against it from then on.
Questions about unity_playerprefs_delete
Delete a PlayerPrefs key. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_playerprefs_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_playerprefs_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the unity_playerprefs_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_playerprefs_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_playerprefs_delete is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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