unity_shader_get_properties
Get exposed properties of any shader (.shader or .shadergraph). Shows property name, display name, type (Color, Vector, Float, Range, TexEnv), range limits, texture dimension, visibility.
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What unity_shader_get_properties does on Unity MCP Server
AI agents call unity_shader_get_properties to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_shader_get_properties is rated Low
This tool purely retrieves and queries shader metadata with no side effects. It does not modify, create, delete, or execute any operations. The blast radius of misuse is minimal—an AI agent querying shader properties cannot cause harm to the project or system.
From the tool's definition Tool name contains 'get' and description states it 'shows' and 'get[s]' shader properties without any modification capabilities. Returns read-only metadata: property name, display name, type, range limits, texture dimension, visibility.
Attacks that exploit this kind of access
The rule that runs unity_shader_get_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_shader_get_properties, this is the rule to start with:
unity_shader_get_properties is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_shader_get_properties call is checked against it from then on.
Questions about unity_shader_get_properties
Get exposed properties of any shader (.shader or .shadergraph). Shows property name, display name, type (Color, Vector, Float, Range, TexEnv), range limits, texture dimension, visibility. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_shader_get_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_shader_get_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_shader_get_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_shader_get_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_shader_get_properties is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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