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unity_spriteatlas_delete

Delete a SpriteAtlas asset.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-spriteatlas-delete.md

What unity_spriteatlas_delete does on Unity MCP Server

AI agents call unity_spriteatlas_delete to permanently remove resources in Unity MCP Server, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why unity_spriteatlas_delete is rated Critical

Deleting a SpriteAtlas is a destructive operation that cannot be undone and removes data from the project. SpriteAtlas assets are project resources, and their deletion would impact any scenes or scripts that reference them. This warrants the Destructive category with high severity due to the potential for accidental data loss affecting game builds and scene dependencies.

From the tool's definition Tool name 'unity_spriteatlas_delete' and description 'Delete a SpriteAtlas asset' indicate irreversible deletion of a game asset.

Questions about unity_spriteatlas_delete

What does the unity_spriteatlas_delete tool do? +

Delete a SpriteAtlas asset. It is categorised as a Destructive tool in the Unity MCP Server MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on unity_spriteatlas_delete? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_spriteatlas_delete: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_spriteatlas_delete? +

unity_spriteatlas_delete is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit unity_spriteatlas_delete? +

Yes. Add a rate_limit block to the unity_spriteatlas_delete rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_spriteatlas_delete completely? +

Set action: deny in the PolicyLayer policy for unity_spriteatlas_delete. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_spriteatlas_delete? +

unity_spriteatlas_delete is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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