Low Risk

unity_terrain_get_steepness

Get the terrain steepness (slope angle in degrees) and surface normal at a world position.

How to control unity_terrain_get_steepness ↓

AI agents call unity_terrain_get_steepness to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Low Risk

This tool queries terrain properties (slope angle and surface normal) at a specified location. It performs a read-only operation that retrieves information about the game world state without modifying, creating, deleting, or executing any external operations. The returned data is purely informational for scene analysis or gameplay mechanics, with minimal security risk if misused by an agent.

From the tool's definition Tool name contains 'get' and description states 'Get the terrain steepness...at a world position', indicating data retrieval with no side effects.

Documented attack patterns abuse exactly the kind of access unity_terrain_get_steepness gives an agent:

PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_terrain_get_steepness:

policy.json
{
  "version": "1",
  "default": "deny",
  "tools": {
    "unity_terrain_get_steepness": {}
  }
}

unity_terrain_get_steepness is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.

  1. Create a free account and register Unity MCP Server — nothing to install.
  2. Add this policy — paste it, or build it visually.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
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Go deeper

What does the unity_terrain_get_steepness tool do? +

Get the terrain steepness (slope angle in degrees) and surface normal at a world position. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on unity_terrain_get_steepness? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_terrain_get_steepness: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_terrain_get_steepness? +

unity_terrain_get_steepness is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit unity_terrain_get_steepness? +

Yes. Add a rate_limit block to the unity_terrain_get_steepness rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_terrain_get_steepness completely? +

Set action: deny in the PolicyLayer policy for unity_terrain_get_steepness. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_terrain_get_steepness? +

unity_terrain_get_steepness is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every Unity MCP Server tool call.

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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.

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