unity_terrain_get_steepness
Get the terrain steepness (slope angle in degrees) and surface normal at a world position.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-terrain-get-steepness.md
What unity_terrain_get_steepness does on Unity MCP Server
AI agents call unity_terrain_get_steepness to retrieve information from Unity MCP Server without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why unity_terrain_get_steepness is rated Low
This tool queries terrain properties (slope angle and surface normal) at a specified location. It performs a read-only operation that retrieves information about the game world state without modifying, creating, deleting, or executing any external operations. The returned data is purely informational for scene analysis or gameplay mechanics, with minimal security risk if misused by an agent.
From the tool's definition Tool name contains 'get' and description states 'Get the terrain steepness...at a world position', indicating data retrieval with no side effects.
Attacks that exploit this kind of access
The rule that runs unity_terrain_get_steepness safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_terrain_get_steepness, this is the rule to start with:
unity_terrain_get_steepness is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_terrain_get_steepness call is checked against it from then on.
Questions about unity_terrain_get_steepness
Get the terrain steepness (slope angle in degrees) and surface normal at a world position. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_terrain_get_steepness: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_terrain_get_steepness is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_terrain_get_steepness rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_terrain_get_steepness. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_terrain_get_steepness is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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