delete_node

Delete a node from the scene tree

SERVERGodot SOURCE@keeveeg/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 11 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/delete-node.md

What delete_node does on Godot

AI agents call delete_node to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
path string Yes Node path to delete (e.g. 'Player/Sprite2D')

Parameters from the server's own tool schema.

Why delete_node is rated Critical

Deleting nodes from a Godot scene tree is an irreversible operation that removes game objects and their associated data/configuration. This cannot be undone and represents a destructive action with significant blast radius in a game development context (loss of work, broken scenes, missing game elements). While not as severe as financial impact, it exceeds Write-level risk due to irreversibility.

From the tool's definition Tool name is 'delete_node' and description states 'Delete a node from the scene tree'. The verb 'delete' combined with scene tree modification indicates irreversible removal of game objects.

Risk signalsAccepts file system path (path)

Questions about delete_node

What does the delete_node tool do? +

Delete a node from the scene tree. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does delete_node accept? +

delete_node accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on delete_node? +

Register the Godot MCP server in PolicyLayer and add a rule for delete_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is delete_node? +

delete_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_node? +

Yes. Add a rate_limit block to the delete_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_node completely? +

Set action: deny in the PolicyLayer policy for delete_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_node? +

delete_node is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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