delete_scene

Delete a scene file from the project

SERVERGodot SOURCE@keeveeg/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 21 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/delete-scene.md

What delete_scene does on Godot

AI agents call delete_scene to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
path string Yes Scene file path to delete
force boolean Force close and delete if scene is currently open

Parameters from the server's own tool schema.

Why delete_scene is rated Critical

This tool permanently removes scene files from a Godot project. Scene files are critical project assets, and deletion cannot be undone programmatically. While not directly financial or critical infrastructure, accidental or malicious deletion of scene files would cause significant project damage. The high severity reflects the irreversible nature of file deletion and potential impact on project integrity.

From the tool's definition Tool name: delete_scene. Description: Delete a scene file from the project. The verb 'delete' combined with 'file' indicates irreversible removal of data.

Risk signalsAccepts file system path (path)

Questions about delete_scene

What does the delete_scene tool do? +

Delete a scene file from the project. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does delete_scene accept? +

delete_scene accepts 2 parameters: path, force. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on delete_scene? +

Register the Godot MCP server in PolicyLayer and add a rule for delete_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is delete_scene? +

delete_scene is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_scene? +

Yes. Add a rate_limit block to the delete_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_scene completely? +

Set action: deny in the PolicyLayer policy for delete_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_scene? +

delete_scene is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.