execute_editor_script

Execute a GDScript snippet in the editor context (EditorScript)

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 11 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/execute-editor-script.md

What execute_editor_script does on Godot

AI agents invoke execute_editor_script to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
code string Yes GDScript code to execute

Parameters from the server's own tool schema.

Why execute_editor_script is rated High

This tool allows arbitrary code execution in the Godot editor environment via GDScript. While not as severe as destructive operations, code execution poses high risk because an AI agent could run malicious scripts that modify project files, corrupt assets, or compromise the development environment.

From the tool's definition Tool description states 'Execute a GDScript snippet in the editor context (EditorScript)' — this directly executes code.

Risk signalsAccepts freeform code/query input (code)

Questions about execute_editor_script

What does the execute_editor_script tool do? +

Execute a GDScript snippet in the editor context (EditorScript). It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does execute_editor_script accept? +

execute_editor_script accepts 1 parameter: code. Required: code. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on execute_editor_script? +

Register the Godot MCP server in PolicyLayer and add a rule for execute_editor_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is execute_editor_script? +

execute_editor_script is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit execute_editor_script? +

Yes. Add a rate_limit block to the execute_editor_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block execute_editor_script completely? +

Set action: deny in the PolicyLayer policy for execute_editor_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides execute_editor_script? +

execute_editor_script is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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