execute_game_script

🔴 Game must be running. Execute a GDScript snippet in the running game context

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 11 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/execute-game-script.md

What execute_game_script does on Godot

AI agents invoke execute_game_script to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
code string Yes GDScript code to execute

Parameters from the server's own tool schema.

Why execute_game_script is rated High

This tool runs arbitrary GDScript code in an active game environment. An AI agent could misuse it to crash the game, corrupt game state, access sensitive data, trigger unintended actions, or compromise the game's integrity. The effects are entirely dependent on the script passed as input, making this a high-risk execution endpoint warranting 'critical' severity.

From the tool's definition Tool name 'execute_game_script' combined with description 'Execute a GDScript snippet in the running game context' directly indicates arbitrary code execution.

Risk signalsAccepts freeform code/query input (code)

Questions about execute_game_script

What does the execute_game_script tool do? +

🔴 Game must be running. Execute a GDScript snippet in the running game context. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does execute_game_script accept? +

execute_game_script accepts 1 parameter: code. Required: code. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on execute_game_script? +

Register the Godot MCP server in PolicyLayer and add a rule for execute_game_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is execute_game_script? +

execute_game_script is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit execute_game_script? +

Yes. Add a rate_limit block to the execute_game_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block execute_game_script completely? +

Set action: deny in the PolicyLayer policy for execute_game_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides execute_game_script? +

execute_game_script is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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