get_animation_info
Get detailed information about an animation including tracks and keyframes
This record as markdown: /tools/keeveeg-godot-mcp/get-animation-info.md
What get_animation_info does on Godot
AI agents call get_animation_info to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
library | string | — | Animation library name (empty for default) |
animation | string | Yes | Animation name |
player_path | string | Yes | AnimationPlayer node path |
Parameters from the server's own tool schema.
Why get_animation_info is rated Low
This tool queries and returns data about animations without modifying, deleting, or executing any operations. It follows the Read category pattern of retrieving or fetching information from the Godot engine's animation system.
From the tool's definition Tool name 'get_animation_info' and description 'Get detailed information about an animation' indicate a retrieval operation with no side effects.
Attacks that exploit this kind of access
The rule that runs get_animation_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_animation_info, this is the rule to start with:
get_animation_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_animation_info call is checked against it from then on.
Questions about get_animation_info
Get detailed information about an animation including tracks and keyframes. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_animation_info accepts 3 parameters: library, animation, player_path. Required: animation, player_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_animation_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_animation_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_animation_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_animation_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_animation_info is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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