get_animation_tree_structure

Get the structure of an AnimationTree including state machines and blend trees

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/get-animation-tree-structure.md

What get_animation_tree_structure does on Godot

AI agents call get_animation_tree_structure to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes AnimationTree node path

Parameters from the server's own tool schema.

Why get_animation_tree_structure is rated Low

This tool retrieves structural information about an AnimationTree node in Godot. It performs a query operation to fetch metadata about animation states and blending configurations. No data is created, modified, deleted, or executed. The tool has no side effects and presents minimal security risk as it only exposes existing project structure data.

From the tool's definition Tool name and description indicate it 'Get[s] the structure' of an AnimationTree, which retrieves and queries existing animation tree configuration data without modifying or executing operations.

Risk signalsAccepts file system path (path)

Questions about get_animation_tree_structure

What does the get_animation_tree_structure tool do? +

Get the structure of an AnimationTree including state machines and blend trees. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does get_animation_tree_structure accept? +

get_animation_tree_structure accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_animation_tree_structure? +

Register the Godot MCP server in PolicyLayer and add a rule for get_animation_tree_structure: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is get_animation_tree_structure? +

get_animation_tree_structure is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_animation_tree_structure? +

Yes. Add a rate_limit block to the get_animation_tree_structure rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_animation_tree_structure completely? +

Set action: deny in the PolicyLayer policy for get_animation_tree_structure. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_animation_tree_structure? +

get_animation_tree_structure is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.