get_animation_tree_structure
Get the structure of an AnimationTree including state machines and blend trees
This record as markdown: /tools/keeveeg-godot-mcp/get-animation-tree-structure.md
What get_animation_tree_structure does on Godot
AI agents call get_animation_tree_structure to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | AnimationTree node path |
Parameters from the server's own tool schema.
Why get_animation_tree_structure is rated Low
This tool retrieves structural information about an AnimationTree node in Godot. It performs a query operation to fetch metadata about animation states and blending configurations. No data is created, modified, deleted, or executed. The tool has no side effects and presents minimal security risk as it only exposes existing project structure data.
From the tool's definition Tool name and description indicate it 'Get[s] the structure' of an AnimationTree, which retrieves and queries existing animation tree configuration data without modifying or executing operations.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs get_animation_tree_structure safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_animation_tree_structure, this is the rule to start with:
get_animation_tree_structure is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_animation_tree_structure call is checked against it from then on.
Questions about get_animation_tree_structure
Get the structure of an AnimationTree including state machines and blend trees. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_animation_tree_structure accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_animation_tree_structure: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_animation_tree_structure is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_animation_tree_structure rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_animation_tree_structure. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_animation_tree_structure is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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