get_audio_info
Get information about an audio node (player type, stream, playback state)
This record as markdown: /tools/keeveeg-godot-mcp/get-audio-info.md
What get_audio_info does on Godot
AI agents call get_audio_info to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Audio node path |
Parameters from the server's own tool schema.
Why get_audio_info is rated Low
This tool queries and returns information about an existing audio node's properties and state. It is purely informational—it retrieves data (player type, stream, playback state) without creating, modifying, deleting, or executing any operations. This is a classic Read operation with minimal risk.
From the tool's definition Tool name 'get_audio_info' and description 'Get information about an audio node (player type, stream, playback state)' indicate retrieval of data with no modifications or side effects.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs get_audio_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_audio_info, this is the rule to start with:
get_audio_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_audio_info call is checked against it from then on.
Questions about get_audio_info
Get information about an audio node (player type, stream, playback state). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_audio_info accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_audio_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_audio_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_audio_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_audio_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_audio_info is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue