get_audio_info

Get information about an audio node (player type, stream, playback state)

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/get-audio-info.md

What get_audio_info does on Godot

AI agents call get_audio_info to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Audio node path

Parameters from the server's own tool schema.

Why get_audio_info is rated Low

This tool queries and returns information about an existing audio node's properties and state. It is purely informational—it retrieves data (player type, stream, playback state) without creating, modifying, deleting, or executing any operations. This is a classic Read operation with minimal risk.

From the tool's definition Tool name 'get_audio_info' and description 'Get information about an audio node (player type, stream, playback state)' indicate retrieval of data with no modifications or side effects.

Risk signalsAccepts file system path (path)

Questions about get_audio_info

What does the get_audio_info tool do? +

Get information about an audio node (player type, stream, playback state). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does get_audio_info accept? +

get_audio_info accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_audio_info? +

Register the Godot MCP server in PolicyLayer and add a rule for get_audio_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is get_audio_info? +

get_audio_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_audio_info? +

Yes. Add a rate_limit block to the get_audio_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_audio_info completely? +

Set action: deny in the PolicyLayer policy for get_audio_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_audio_info? +

get_audio_info is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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