get_audio_settings
Get all audio settings including bus layout, default bus, and driver info
This record as markdown: /tools/keeveeg-godot-mcp/get-audio-settings.md
What get_audio_settings does on Godot
AI agents call get_audio_settings to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_audio_settings is rated Low
This tool retrieves audio configuration data from a Godot game engine project without side effects. It queries existing state (bus layout, default bus, driver info) and returns information. There is no capability to execute code, modify settings, delete resources, or perform any destructive operations. This is a straightforward data retrieval tool with minimal risk.
From the tool's definition Tool name 'get_audio_settings' and description 'Get all audio settings' indicate a retrieval operation with no modification or execution capability.
Attacks that exploit this kind of access
The rule that runs get_audio_settings safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_audio_settings, this is the rule to start with:
get_audio_settings is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_audio_settings call is checked against it from then on.
Questions about get_audio_settings
Get all audio settings including bus layout, default bus, and driver info. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for get_audio_settings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_audio_settings is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_audio_settings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_audio_settings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_audio_settings is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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