get_class_hierarchy
Get the full inheritance chain for a node type
This record as markdown: /tools/keeveeg-godot-mcp/get-class-hierarchy.md
What get_class_hierarchy does on Godot
AI agents call get_class_hierarchy to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
type | string | Yes | Node type name (e.g. 'Sprite2D', 'CharacterBody3D') |
Parameters from the server's own tool schema.
Why get_class_hierarchy is rated Low
This tool retrieves and returns class hierarchy data about Godot node types. It performs no mutations, creates no side effects, and simply provides informational access to the internal structure of the Godot engine's type system. This is a pure Read operation with minimal blast radius—worst case it reveals structural information about available classes.
From the tool's definition Tool name 'get_class_hierarchy' and description 'Get the full inheritance chain for a node type' indicate a query operation that retrieves hierarchical information without modifying state.
Attacks that exploit this kind of access
The rule that runs get_class_hierarchy safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_class_hierarchy, this is the rule to start with:
get_class_hierarchy is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_class_hierarchy call is checked against it from then on.
Questions about get_class_hierarchy
Get the full inheritance chain for a node type. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_class_hierarchy accepts 1 parameter: type. Required: type. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_class_hierarchy: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_class_hierarchy is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_class_hierarchy rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_class_hierarchy. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_class_hierarchy is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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