get_game_node_properties

🔴 Game must be running. Get all properties of a node in the running game

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 21 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/get-game-node-properties.md

What get_game_node_properties does on Godot

AI agents call get_game_node_properties to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Node path in the game tree
properties array Specific property names to return (defaults to common properties)

Parameters from the server's own tool schema.

Why get_game_node_properties is rated Low

This tool queries and retrieves properties from an active game node, which is a read-only operation. It has no side effects, does not execute code or commands, does not modify data, and does not delete or move resources. The 'get' prefix and 'Get' verb in the description confirm read semantics. Even though it requires the game to be running, it only observes state rather than changing it.

From the tool's definition Tool name 'get_game_node_properties' and description 'Get all properties of a node in the running game' indicate data retrieval with no modification or execution capability.

Risk signalsAccepts file system path (path)

Questions about get_game_node_properties

What does the get_game_node_properties tool do? +

🔴 Game must be running. Get all properties of a node in the running game. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does get_game_node_properties accept? +

get_game_node_properties accepts 2 parameters: path, properties. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_game_node_properties? +

Register the Godot MCP server in PolicyLayer and add a rule for get_game_node_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is get_game_node_properties? +

get_game_node_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_game_node_properties? +

Yes. Add a rate_limit block to the get_game_node_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_game_node_properties completely? +

Set action: deny in the PolicyLayer policy for get_game_node_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_game_node_properties? +

get_game_node_properties is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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