get_game_scene_tree
🔴 Game must be running. Get the scene tree of the running game (runtime state)
This record as markdown: /tools/keeveeg-godot-mcp/get-game-scene-tree.md
What get_game_scene_tree does on Godot
AI agents call get_game_scene_tree to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_game_scene_tree is rated Low
This tool queries the current state of the game scene tree at runtime. It retrieves information about the scene hierarchy without altering, deleting, executing code, or triggering side effects. The 'Get' verb and the explicit statement that it accesses 'runtime state' confirm it is a read-only operation.
From the tool's definition Tool name 'get_game_scene_tree' and description 'Get the scene tree of the running game (runtime state)' indicate a retrieval/query operation with no modifications.
Attacks that exploit this kind of access
The rule that runs get_game_scene_tree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_game_scene_tree, this is the rule to start with:
get_game_scene_tree is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_game_scene_tree call is checked against it from then on.
Questions about get_game_scene_tree
🔴 Game must be running. Get the scene tree of the running game (runtime state). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for get_game_scene_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_game_scene_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_game_scene_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_game_scene_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_game_scene_tree is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue