get_memory_usage
Get detailed memory usage breakdown by category (static, video, textures, buffers, objects)
This record as markdown: /tools/keeveeg-godot-mcp/get-memory-usage.md
What get_memory_usage does on Godot
AI agents call get_memory_usage to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_memory_usage is rated Low
This tool retrieves and reports memory usage statistics from the Godot engine. It performs a read-only query of internal state without creating, modifying, deleting, executing commands, or causing financial impact. The worst-case misuse (excessive polling) would have minimal blast radius. Classified as Read with low severity.
From the tool's definition Tool name 'get_memory_usage' and description 'Get detailed memory usage breakdown by category' indicate a retrieval/query operation with no data modification or side effects.
Attacks that exploit this kind of access
The rule that runs get_memory_usage safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_memory_usage, this is the rule to start with:
get_memory_usage is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_memory_usage call is checked against it from then on.
Questions about get_memory_usage
Get detailed memory usage breakdown by category (static, video, textures, buffers, objects). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for get_memory_usage: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_memory_usage is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_memory_usage rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_memory_usage. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_memory_usage is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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