get_node_groups

Get all groups a node belongs to

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/get-node-groups.md

What get_node_groups does on Godot

AI agents call get_node_groups to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
path string Yes Node path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itse

Parameters from the server's own tool schema.

Why get_node_groups is rated Low

This tool retrieves information about node groups—a read-only query operation with no side effects, state modifications, or external consequences. The verb 'Get' and absence of any write, delete, or execution semantics clearly places it in the Read category. The Godot context (game engine) confirms this is a simple introspection API. Low severity reflects minimal blast radius if misused by an AI agent.

From the tool's definition Tool name 'get_node_groups' and description 'Get all groups a node belongs to' indicates a retrieval operation that queries node group membership without modifying state.

Risk signalsAccepts file system path (path)

Questions about get_node_groups

What does the get_node_groups tool do? +

Get all groups a node belongs to. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does get_node_groups accept? +

get_node_groups accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_node_groups? +

Register the Godot MCP server in PolicyLayer and add a rule for get_node_groups: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is get_node_groups? +

get_node_groups is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_node_groups? +

Yes. Add a rate_limit block to the get_node_groups rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_node_groups completely? +

Set action: deny in the PolicyLayer policy for get_node_groups. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_node_groups? +

get_node_groups is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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