get_physics_settings
Get all physics engine settings (gravity, FPS, engine, layers, damping)
This record as markdown: /tools/keeveeg-godot-mcp/get-physics-settings.md
What get_physics_settings does on Godot
AI agents call get_physics_settings to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_physics_settings is rated Low
This tool retrieves configuration data about physics settings (gravity, FPS, engine, layers, damping) without creating, modifying, executing, deleting, or initiating financial operations. It has no side effects and presents minimal security risk beyond information disclosure of game engine configuration.
From the tool's definition Tool name 'get_physics_settings' with description 'Get all physics engine settings' indicates a retrieval operation with no modification or side effects. The verb 'Get' and the informative description confirm this is a query-only action.
Attacks that exploit this kind of access
The rule that runs get_physics_settings safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_physics_settings, this is the rule to start with:
get_physics_settings is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_physics_settings call is checked against it from then on.
Questions about get_physics_settings
Get all physics engine settings (gravity, FPS, engine, layers, damping). It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for get_physics_settings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_physics_settings is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_physics_settings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_physics_settings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_physics_settings is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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