get_resource_properties
Get all serializable properties for a resource type with their types
This record as markdown: /tools/keeveeg-godot-mcp/get-resource-properties.md
What get_resource_properties does on Godot
AI agents call get_resource_properties to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
type | string | Yes | Resource type name (e.g. 'Texture2D', 'AudioStream', 'PackedScene') |
Parameters from the server's own tool schema.
Why get_resource_properties is rated Low
This tool queries and returns information about resource properties and their types in the Godot editor context. It is a read-only operation that retrieves configuration metadata without side effects. The low severity reflects that exposing property type information poses minimal risk, though it could inform an agent about available resource configurations.
From the tool's definition Tool name contains 'get', and description states it retrieves ('Get all serializable properties') resource metadata with their types. No modification, deletion, or execution of code is involved.
Attacks that exploit this kind of access
The rule that runs get_resource_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_resource_properties, this is the rule to start with:
get_resource_properties is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_resource_properties call is checked against it from then on.
Questions about get_resource_properties
Get all serializable properties for a resource type with their types. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_resource_properties accepts 1 parameter: type. Required: type. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_resource_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_resource_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_resource_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_resource_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_resource_properties is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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