get_scene_tree
Get the node tree of the specified or currently open scene
This record as markdown: /tools/keeveeg-godot-mcp/get-scene-tree.md
What get_scene_tree does on Godot
AI agents call get_scene_tree to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
max_depth | integer | — | Maximum tree depth to serialize (default: 15) |
Parameters from the server's own tool schema.
Why get_scene_tree is rated Low
This tool performs a read-only retrieval of scene hierarchy data. It queries existing state (the scene tree) and returns information with no side effects, modification, or execution of operations. This is a straightforward Read operation with low risk even if misused by an agent, as it cannot alter game state, execute code, or cause destructive changes.
From the tool's definition Tool name and description: 'Get the node tree of the specified or currently open scene' — retrieves and queries scene structure without modifying it.
Attacks that exploit this kind of access
The rule that runs get_scene_tree safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_scene_tree, this is the rule to start with:
get_scene_tree is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every get_scene_tree call is checked against it from then on.
Questions about get_scene_tree
Get the node tree of the specified or currently open scene. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
get_scene_tree accepts 1 parameter: max_depth. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for get_scene_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
get_scene_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_scene_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_scene_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_scene_tree is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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