get_shader_params

Get all shader parameters (uniforms) and their current values

SERVERGodot SOURCE@keeveeg/godot-mcp
Low RISK CLASS
Category Read
Parameters 11 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/get-shader-params.md

What get_shader_params does on Godot

AI agents call get_shader_params to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

ParameterTypeRequiredDescription
node_path string Yes Node path with the ShaderMaterial

Parameters from the server's own tool schema.

Why get_shader_params is rated Low

This tool queries and returns existing shader parameter data from the Godot engine without creating, modifying, deleting, or executing any operations. It is purely informational retrieval, fitting the Read category. Severity is low because accessing shader parameters poses minimal risk even if misused by an agent.

From the tool's definition Tool name is "get_shader_params" and description states "Get all shader parameters (uniforms) and their current values" - this is a retrieval operation with no modification or side effects.

Questions about get_shader_params

What does the get_shader_params tool do? +

Get all shader parameters (uniforms) and their current values. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.

What parameters does get_shader_params accept? +

get_shader_params accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on get_shader_params? +

Register the Godot MCP server in PolicyLayer and add a rule for get_shader_params: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is get_shader_params? +

get_shader_params is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_shader_params? +

Yes. Add a rate_limit block to the get_shader_params rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_shader_params completely? +

Set action: deny in the PolicyLayer policy for get_shader_params. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_shader_params? +

get_shader_params is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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