This record as markdown: /tools/keeveeg-godot-mcp/remove-audio-player.md
What remove_audio_player does on Godot
AI agents call remove_audio_player to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
node_path | string | Yes | Path to the audio player node to remove |
Parameters from the server's own tool schema.
Why remove_audio_player is rated Critical
The tool removes (deletes) an audio player node from a Godot scene. This is a destructive operation that cannot be undone through the tool itself. An AI agent misusing this could delete important audio nodes from the project's scene structure, requiring manual restoration.
From the tool's definition Tool name 'remove_audio_player' and description 'Remove an audio player node from the scene' indicate deletion of a scene node, which is irreversible.
Attacks that exploit this kind of access
The rule that runs remove_audio_player safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_audio_player, this is the rule to start with:
remove_audio_player is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every remove_audio_player call is checked against it from then on.
Questions about remove_audio_player
Remove an audio player node from the scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
remove_audio_player accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for remove_audio_player: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
remove_audio_player is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_audio_player rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_audio_player. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_audio_player is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
Across the catalogue