remove_audio_player

Remove an audio player node from the scene

SERVERGodot SOURCE@keeveeg/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 11 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/remove-audio-player.md

What remove_audio_player does on Godot

AI agents call remove_audio_player to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
node_path string Yes Path to the audio player node to remove

Parameters from the server's own tool schema.

Why remove_audio_player is rated Critical

The tool removes (deletes) an audio player node from a Godot scene. This is a destructive operation that cannot be undone through the tool itself. An AI agent misusing this could delete important audio nodes from the project's scene structure, requiring manual restoration.

From the tool's definition Tool name 'remove_audio_player' and description 'Remove an audio player node from the scene' indicate deletion of a scene node, which is irreversible.

Questions about remove_audio_player

What does the remove_audio_player tool do? +

Remove an audio player node from the scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_audio_player accept? +

remove_audio_player accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_audio_player? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_audio_player: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_audio_player? +

remove_audio_player is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_audio_player? +

Yes. Add a rate_limit block to the remove_audio_player rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_audio_player completely? +

Set action: deny in the PolicyLayer policy for remove_audio_player. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_audio_player? +

remove_audio_player is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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