remove_navigation_link

Remove a navigation link node from the scene

SERVERGodot SOURCE@keeveeg/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 11 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/remove-navigation-link.md

What remove_navigation_link does on Godot

AI agents call remove_navigation_link to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
node_path string Yes Path to the navigation link node to remove

Parameters from the server's own tool schema.

Why remove_navigation_link is rated Critical

Removing a navigation link node from a Godot scene is an irreversible operation that deletes data from the scene tree. While not as critical as removing core gameplay elements, this falls under Destructive category as it cannot be undone by the tool itself and represents permanent loss of configured node data.

From the tool's definition Tool name 'remove_navigation_link' combined with description 'Remove a navigation link node from the scene' explicitly indicates irreversible deletion of scene data.

Questions about remove_navigation_link

What does the remove_navigation_link tool do? +

Remove a navigation link node from the scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_navigation_link accept? +

remove_navigation_link accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_navigation_link? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_navigation_link: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_navigation_link? +

remove_navigation_link is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_navigation_link? +

Yes. Add a rate_limit block to the remove_navigation_link rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_navigation_link completely? +

Set action: deny in the PolicyLayer policy for remove_navigation_link. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_navigation_link? +

remove_navigation_link is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.