remove_navigation_link
Remove a navigation link node from the scene
This record as markdown: /tools/keeveeg-godot-mcp/remove-navigation-link.md
What remove_navigation_link does on Godot
AI agents call remove_navigation_link to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
node_path | string | Yes | Path to the navigation link node to remove |
Parameters from the server's own tool schema.
Why remove_navigation_link is rated Critical
Removing a navigation link node from a Godot scene is an irreversible operation that deletes data from the scene tree. While not as critical as removing core gameplay elements, this falls under Destructive category as it cannot be undone by the tool itself and represents permanent loss of configured node data.
From the tool's definition Tool name 'remove_navigation_link' combined with description 'Remove a navigation link node from the scene' explicitly indicates irreversible deletion of scene data.
Attacks that exploit this kind of access
The rule that runs remove_navigation_link safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_navigation_link, this is the rule to start with:
remove_navigation_link is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every remove_navigation_link call is checked against it from then on.
Questions about remove_navigation_link
Remove a navigation link node from the scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
remove_navigation_link accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for remove_navigation_link: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
remove_navigation_link is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_navigation_link rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_navigation_link. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_navigation_link is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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