remove_navigation_region

Remove a navigation region node from the scene

SERVERGodot SOURCE@keeveeg/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 11 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/remove-navigation-region.md

What remove_navigation_region does on Godot

AI agents call remove_navigation_region to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
node_path string Yes Path to the navigation region node to remove

Parameters from the server's own tool schema.

Why remove_navigation_region is rated Critical

The tool performs an irreversible deletion operation on a Godot scene node. Removing a navigation region cannot be undone without manual re-creation, making this a Destructive action rather than a simple Write operation. In the context of an AI agent with scene manipulation capabilities, accidental or malicious removal of navigation nodes could break game functionality and require manual repair.

From the tool's definition Tool name 'remove_navigation_region' and description 'Remove a navigation region node from the scene' indicate irreversible deletion of a scene node.

Questions about remove_navigation_region

What does the remove_navigation_region tool do? +

Remove a navigation region node from the scene. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does remove_navigation_region accept? +

remove_navigation_region accepts 1 parameter: node_path. Required: node_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on remove_navigation_region? +

Register the Godot MCP server in PolicyLayer and add a rule for remove_navigation_region: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is remove_navigation_region? +

remove_navigation_region is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_navigation_region? +

Yes. Add a rate_limit block to the remove_navigation_region rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_navigation_region completely? +

Set action: deny in the PolicyLayer policy for remove_navigation_region. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_navigation_region? +

remove_navigation_region is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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