tilemap_get_used_cells
Get all used cell coordinates in a TileMap
This record as markdown: /tools/keeveeg-godot-mcp/tilemap-get-used-cells.md
What tilemap_get_used_cells does on Godot
AI agents call tilemap_get_used_cells to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | TileMap node path |
Parameters from the server's own tool schema.
Why tilemap_get_used_cells is rated Low
This tool queries and returns information about which cells are in use within a TileMap resource. It is a read-only operation that does not create, modify, delete, or execute any actions—it simply retrieves and reports existing state. The low severity reflects minimal blast radius: incorrect use would only return misleading data, not cause system damage or unwanted side effects.
From the tool's definition Tool name 'tilemap_get_used_cells' and description 'Get all used cell coordinates in a TileMap' indicate a query operation that retrieves data without modification or side effects.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs tilemap_get_used_cells safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For tilemap_get_used_cells, this is the rule to start with:
tilemap_get_used_cells is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every tilemap_get_used_cells call is checked against it from then on.
Questions about tilemap_get_used_cells
Get all used cell coordinates in a TileMap. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
tilemap_get_used_cells accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for tilemap_get_used_cells: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
tilemap_get_used_cells is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the tilemap_get_used_cells rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for tilemap_get_used_cells. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
tilemap_get_used_cells is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue