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enable_debug_collisions

Ativa ou desativa a visualizacao de collision shapes no projeto.

SERVERMcp Godot Desenvolvimento SOURCEjoabcostamd/mcp-godot-desenvolvimento
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/mcp-godot-desenvolvimento/enable-debug-collisions.md

What enable_debug_collisions does on Mcp Godot Desenvolvimento

AI agents invoke enable_debug_collisions to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why enable_debug_collisions is rated High

This tool toggles a debug visualization setting within a Godot project, which is an operation that triggers a change in the runtime/editor state. It doesn't merely read data, nor does it destructively delete anything. It executes a configuration change affecting the project's debug rendering behavior, making Execute the most appropriate category.

From the tool's definition Ativa ou desativa a visualizacao de collision shapes no projeto

Questions about enable_debug_collisions

What does the enable_debug_collisions tool do? +

Ativa ou desativa a visualizacao de collision shapes no projeto. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on enable_debug_collisions? +

Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for enable_debug_collisions: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.

What risk level is enable_debug_collisions? +

enable_debug_collisions is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit enable_debug_collisions? +

Yes. Add a rate_limit block to the enable_debug_collisions rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block enable_debug_collisions completely? +

Set action: deny in the PolicyLayer policy for enable_debug_collisions. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides enable_debug_collisions? +

enable_debug_collisions is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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