freeze_game_clock
Congela o relogio do jogo. Use antes de step_game_time para playtesting deterministico.
This record as markdown: /tools/mcp-godot-desenvolvimento/freeze-game-clock.md
What freeze_game_clock does on Mcp Godot Desenvolvimento
AI agents invoke freeze_game_clock to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why freeze_game_clock is rated High
This tool manipulates the game engine's runtime clock state, which is an external operation affecting the execution environment. It does not merely read data or write persistent data, but rather alters the runtime behavior of the game engine. Classified as Execute because it triggers a runtime bridge operation (TCP) affecting game state.
From the tool's definition 'Congela o relogio do jogo' (freezes the game clock) and 'Use antes de step_game_time para playtesting deterministico' (use before step_game_time for deterministic playtesting) — triggers an external runtime operation that modifies the game engine's time state
Attacks that exploit this kind of access
The rule that runs freeze_game_clock safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For freeze_game_clock, this is the rule to start with:
freeze_game_clock stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every freeze_game_clock call is checked against it from then on.
Questions about freeze_game_clock
Congela o relogio do jogo. Use antes de step_game_time para playtesting deterministico. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for freeze_game_clock: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
freeze_game_clock is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the freeze_game_clock rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for freeze_game_clock. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
freeze_game_clock is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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