game_await_signal
Espera sinal com timeout.
This record as markdown: /tools/mcp-godot-desenvolvimento/game-await-signal.md
What game_await_signal does on Mcp Godot Desenvolvimento
AI agents invoke game_await_signal to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why game_await_signal is rated High
Waiting for a signal with timeout is an active runtime operation that blocks or polls execution within the Godot Runtime Bridge TCP pipeline. It triggers external engine operations whose effects depend on arguments (which signal, timeout duration), placing it in the Execute category. Misuse could cause hangs or unintended game state transitions, warranting medium severity.
From the tool's definition 'Espera sinal com timeout' — waits for a signal with a timeout, triggering runtime bridge behavior in the Godot engine environment
Attacks that exploit this kind of access
The rule that runs game_await_signal safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For game_await_signal, this is the rule to start with:
game_await_signal stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every game_await_signal call is checked against it from then on.
Questions about game_await_signal
Espera sinal com timeout. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_await_signal: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
game_await_signal is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the game_await_signal rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for game_await_signal. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
game_await_signal is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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