game_pause
Pausa/despausa o jogo.
This record as markdown: /tools/mcp-godot-desenvolvimento/game-pause.md
What game_pause does on Mcp Godot Desenvolvimento
AI agents invoke game_pause to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why game_pause is rated High
This tool executes a state change in the running Godot game runtime, toggling pause/unpause. It is not a simple read, nor does it destructively delete data or involve financial transactions. It triggers an external operation whose effect depends on the current game state, fitting the Execute category. Misuse could disrupt gameplay or testing sessions but has limited blast radius.
From the tool's definition Pausa/despausa o jogo — triggers an external runtime operation (toggling the game's pause state via the Runtime Bridge TCP)
Attacks that exploit this kind of access
The rule that runs game_pause safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For game_pause, this is the rule to start with:
game_pause stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every game_pause call is checked against it from then on.
Questions about game_pause
Pausa/despausa o jogo. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_pause: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
game_pause is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the game_pause rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for game_pause. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
game_pause is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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