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game_play_animation

Controla AnimationPlayer no jogo.

SERVERMcp Godot Desenvolvimento SOURCEjoabcostamd/mcp-godot-desenvolvimento
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/mcp-godot-desenvolvimento/game-play-animation.md

What game_play_animation does on Mcp Godot Desenvolvimento

AI agents invoke game_play_animation to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why game_play_animation is rated High

This tool controls/triggers animation playback in the game runtime via the Runtime Bridge TCP pipeline described in the server. It executes an operation on a live game object rather than simply reading or writing data, making Execute the most appropriate category. Severity is medium as misuse could disrupt game state or cause unintended behavior, but blast radius is limited to animation control.

From the tool's definition Controla AnimationPlayer no jogo — 'controla' (controls/triggers) an AnimationPlayer at runtime, indicating it triggers external operations in the game runtime.

Questions about game_play_animation

What does the game_play_animation tool do? +

Controla AnimationPlayer no jogo. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on game_play_animation? +

Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_play_animation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.

What risk level is game_play_animation? +

game_play_animation is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit game_play_animation? +

Yes. Add a rate_limit block to the game_play_animation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block game_play_animation completely? +

Set action: deny in the PolicyLayer policy for game_play_animation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides game_play_animation? +

game_play_animation is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Mcp Godot Desenvolvimento, and thousands of servers like it.

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