game_play_animation
Controla AnimationPlayer no jogo.
This record as markdown: /tools/mcp-godot-desenvolvimento/game-play-animation.md
What game_play_animation does on Mcp Godot Desenvolvimento
AI agents invoke game_play_animation to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why game_play_animation is rated High
This tool controls/triggers animation playback in the game runtime via the Runtime Bridge TCP pipeline described in the server. It executes an operation on a live game object rather than simply reading or writing data, making Execute the most appropriate category. Severity is medium as misuse could disrupt game state or cause unintended behavior, but blast radius is limited to animation control.
From the tool's definition Controla AnimationPlayer no jogo — 'controla' (controls/triggers) an AnimationPlayer at runtime, indicating it triggers external operations in the game runtime.
Attacks that exploit this kind of access
The rule that runs game_play_animation safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For game_play_animation, this is the rule to start with:
game_play_animation stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every game_play_animation call is checked against it from then on.
Questions about game_play_animation
Controla AnimationPlayer no jogo. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_play_animation: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
game_play_animation is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the game_play_animation rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for game_play_animation. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
game_play_animation is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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