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game_spawn_node

Cria no dinamicamente no jogo.

SERVERMcp Godot Desenvolvimento SOURCEjoabcostamd/mcp-godot-desenvolvimento
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/mcp-godot-desenvolvimento/game-spawn-node.md

What game_spawn_node does on Mcp Godot Desenvolvimento

AI agents invoke game_spawn_node to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why game_spawn_node is rated High

This tool creates nodes dynamically at game runtime, which constitutes executing an operation that modifies the live game state. Runtime node spawning can have wide-ranging side effects depending on what node is spawned (scripts, physics bodies, etc.), making it an Execute-category action with high severity due to potential for misuse in a running game environment.

From the tool's definition 'Cria no dinamicamente no jogo' — dynamically spawns/creates a node at runtime in the game

Questions about game_spawn_node

What does the game_spawn_node tool do? +

Cria no dinamicamente no jogo. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on game_spawn_node? +

Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_spawn_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.

What risk level is game_spawn_node? +

game_spawn_node is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit game_spawn_node? +

Yes. Add a rate_limit block to the game_spawn_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block game_spawn_node completely? +

Set action: deny in the PolicyLayer policy for game_spawn_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides game_spawn_node? +

game_spawn_node is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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