step_game_time
Avanca o jogo em N ms e congela novamente. Ex: 500ms = meio segundo de jogo processado.
This record as markdown: /tools/mcp-godot-desenvolvimento/step-game-time.md
What step_game_time does on Mcp Godot Desenvolvimento
AI agents invoke step_game_time to trigger actions in Mcp Godot Desenvolvimento. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why step_game_time is rated High
This tool executes a game simulation step, advancing the runtime state by a specified time delta. It triggers external operations (game engine processing) whose effects depend on the argument (N ms). It's not purely read-only, nor is it destructive or financial. It falls under Execute as it drives runtime behavior in the Godot engine sandbox.
From the tool's definition Avanca o jogo em N ms e congela novamente — advances game time by N milliseconds and freezes again, triggering game processing/simulation steps
Attacks that exploit this kind of access
The rule that runs step_game_time safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For step_game_time, this is the rule to start with:
step_game_time stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every step_game_time call is checked against it from then on.
Questions about step_game_time
Avanca o jogo em N ms e congela novamente. Ex: 500ms = meio segundo de jogo processado. It is categorised as a Execute tool in the Mcp Godot Desenvolvimento MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for step_game_time: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
step_game_time is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the step_game_time rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for step_game_time. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
step_game_time is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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