AI agents call editor_get_running_scene_tree to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool retrieves and queries data (the scene tree structure) during runtime. It performs no side effects, creates no modifications, executes no code, and deletes nothing. It is a read-only inspection operation typical of debuggers and editors.
From the tool's definition Tool name 'editor_get_running_scene_tree' and description 'Get the live scene tree while the game is running' indicate a retrieval operation that queries the current state of the scene tree without modifying, deleting, or executing code.
Attacks that exploit this kind of access
Get the live scene tree while the game is running. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for editor_get_running_scene_tree: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_get_running_scene_tree is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the editor_get_running_scene_tree rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_get_running_scene_tree. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_get_running_scene_tree is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_get_running_scene_tree is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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