AI agents call editor_get_stack_trace to retrieve information from Godot without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This tool retrieves debugging information (call stack) from the Godot editor's debugger. It performs a read-only query of the current execution state without modifying, creating, deleting, or executing any code. The minimal blast radius and lack of side effects place it firmly in the Read category with low severity.
From the tool's definition Tool name 'editor_get_stack_trace' and description 'Get current call stack from debugger' indicate a retrieval operation. The verb 'get' and the passive nature of reading debugger state confirm this is a query with no side effects.
Attacks that exploit this kind of access
Get current call stack from debugger. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for editor_get_stack_trace: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_get_stack_trace is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the editor_get_stack_trace rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_get_stack_trace. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_get_stack_trace is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
editor_get_stack_trace is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
Teams ship this data inside their own products. See what a licence covers →