editor_remove_autoload

Remove an autoload singleton via editor API.

Server Godot @yanhuifair/godot-mcp
Category Destructive
Risk class Critical
Parameters 11 required

What editor_remove_autoload does on Godot

AI agents call editor_remove_autoload to permanently remove resources in Godot — typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
name string Yes

Parameters from the server's own tool schema.

Why editor_remove_autoload needs a policy

Removing an autoload singleton is a destructive action that cannot be easily undone. Autoloads are persistent global singletons in Godot projects; deleting one would break any code or systems depending on it, and recovery requires manual re-creation and reconfiguration.

From the tool's definition Remove an autoload singleton via editor API — 'Remove' indicates irreversible deletion of a registered autoload resource.

Questions about editor_remove_autoload

What does the editor_remove_autoload tool do? +

Remove an autoload singleton via editor API. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does editor_remove_autoload accept? +

editor_remove_autoload accepts 1 parameter: name. Required: name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_remove_autoload? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_remove_autoload: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_remove_autoload? +

editor_remove_autoload is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit editor_remove_autoload? +

Yes. Add a rate_limit block to the editor_remove_autoload rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_remove_autoload completely? +

Set action: deny in the PolicyLayer policy for editor_remove_autoload. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_remove_autoload? +

editor_remove_autoload is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

editor_remove_autoload is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

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